The Engine — Patent Pending

One workflow.
Two native streams.

A patent-pending GPU pipeline. Built for desktop and mobile at once — not bolted on after the fact.

Three reasons going live still hurts.

None of this is the streamer's fault. The tools never caught up.

The Format Tax

Half your audience is on a phone. Most streaming software still makes you pick — desktop or mobile, never both. In 2026, that’s not a choice, it’s a tax.

The Setup Mess

Streaming software still feels like 2014. Hours wiring plugins together instead of creating. One bad update and a NMS Drop or a sponsored stream goes down mid-broadcast.

The Hidden Cost

“Free” rarely is. Plugins, a restreaming service, an alerts studio — the duct-taped stack quietly costs more than one polished subscription would.

Every creative field got an intuitive layer.
Streaming was stuck at the command line.

Learning to code HTML & CSSSquarespace, Webflow, Wix
Learning Adobe PhotoshopCanva, Figma
Editing in Final Cut ProCapCut, Descript
Wiring OBS + plugins + restreamDualStream

Zero-Copy

The world's first streaming application with Patent-Pending GPU native dual-format architecture

Unified Pipeline

Every Scene. Every Screen.

Your Content
Camera, Screen, Game, Audio, etc
Zero-Copy Processing
GPU Pipeline
No CPU bottleneck
16:9 Format
Desktop Scene
Unique Source Layout
9:16 Format
Mobile Scene
Unique Source Layout
Twitch
Desktop + Mobile
YouTube
Desktop + Mobile
Kick
Desktop
Custom RTMP
Any Destination

Zero-Copy Processing

Your video data stays on the graphics card from start to finish — never bouncing back and forth between your CPU and GPU. This eliminates the biggest bottleneck in traditional streaming software and is why DualStream feels instant.

One Source, Two Formats

Our patent-pending architecture renders your desktop (16:9) and mobile (9:16) scenes simultaneously from the same sources — on the GPU, in a single pass. No duplicate encoding. No doubled resource usage.

GPU-Native Pipeline

Traditional streaming software processes everything through your CPU. DualStream runs natively on your GPU — hardware purpose-built for video. That's how we hit 10+ sources at 60fps with under 5% CPU usage.

Multiple sources in. Two formats out.

One pipeline. Every source on the left feeds the same engine, which renders both formats in parallel and pushes them anywhere on the right.

Inputs

Cameras
Microphones
Screens & windows
Game capture

Patent Pending

DualStream Engine

Composite once on the GPU. Render twice. Encode in parallel.

Outputs

16:9 to desktop platforms
9:16 to mobile platforms
Local recording, both formats
Twitch / YouTube / Kick / Custom RTMP

Engine FAQs

Hardware, supported sources, and how the pipeline actually works.

Ready to feel the difference?

One install. Two formats. No plugin hunt.